Quests

🛹 Play: DECK — Skateboarding

An early playable prototype of DECK, our skateboarding game. Push, ollie, grind rails, and chain combos — right in your browser.


A guild runs on quests — commitments taken openly, worked in public, and finished with artifacts to show for it. This is the Architecture of Homosapiens quest board: what we are building right now, and what each quest is for.

E·CO — The Foundational Quest

A mobile platform where quests, parties, and guilds are real primitives — a place for creative people to find each other, form parties, and build things that leave artifacts behind. Every other quest in this house depends on this one. Status: in active build.

Pod Shop — The Funding Quest

The guild’s workshop and storefront: apparel, prints, and physical artifacts made with care and sold to fund the rest of the work. Guild members will one day submit their own work for fulfillment here — the shop is the heart that pays for the adventure. Status: shop open; first full drop in preparation.

Guild Events — The Gathering Quest

Third spaces, in person: small gatherings where people build side by side — part workshop, part guild hall, part party. The first gatherings are forming in LA, New York City, Virginia, and Seattle, starting small on purpose. Status: soft start underway.

Company Culture — The Long Quest

The quietest quest and the longest: designing what it feels like to work inside a guild — the defaults, the rituals, the standards of craft, and the care between members. Culture is architecture too; this quest never fully ends. Status: ongoing, always.

Quests are added when they are truly taken on — not when they are merely dreamed. The backlog of dreams is much, much longer.